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Golden Finite Depth

Abstract

Every finite strict golden backward-survivor depth is nonempty, so the strict forbidden region never becomes empty at a finite depth.

The boundary champion orbit has period three and passes through a large state whose arm is exactly the threshold. Perturbing that coordinate downward by a budget the expanding map has not yet inflated past the tightest phase constraint keeps every visited arm strictly above the threshold. Choosing the perturbation proportional to a negative power of the golden ratio therefore realizes any prescribed finite depth.

Theorem 1.1 (Every finite strict depth is nonempty).

Proof. Machine-checked in Lean as D5/S0/Tower/GoldenStrictDepth/FiniteDepth.golden_strict_backward_survivor_nonempty (✓ std3). ∎

Source. Repository-derived.

Commentary.

The witness is the large boundary coordinate reduced by half the budget divided by the depth-th power of the golden ratio. The bound is strict at every visited state, so the membership is not a boundary artifact.

Theorem 1.2 (Depth sixty is nonempty).

Proof. Machine-checked in Lean as D5/S0/Tower/GoldenStrictDepth/FiniteDepth.golden_strict_backward_survivor_sixty_nonempty (✓ std3). ∎

Source. Repository-derived.

Commentary.

Interval iteration in one hundred forty decimal digits independently measures the depth-sixty level at about two times ten to the minus thirteen, and the level is still positive at depth one hundred.

Theorem 1.3 (Finite depths and the permanent set separate).

Proof. Machine-checked in Lean as D5/S0/Tower/GoldenStrictDepth/FiniteDepth.golden_finite_depths_nonempty_and_permanent_empty (✓ std3). ∎

Source. Repository-derived.

Commentary.

The levels are open sets, so a nested intersection may be empty while every level is nonempty. Emptiness of the all-depth intersection therefore decides no finite level, and the two statements are consistent.

References

  • Truth anchor: D5/S0/Tower/GoldenStrictDepth/FiniteDepth.golden_finite_depths_nonempty_and_permanent_empty
  • Truth anchor: D5/S0/Tower/GoldenStrictDepth/FiniteDepth.golden_strict_backward_survivor_nonempty
  • Truth anchor: D5/S0/Tower/GoldenStrictDepth/FiniteDepth.golden_strict_backward_survivor_sixty_nonempty
  • Dependency: D5/S0/Tower/Champions/GoldenPermanentSurvivors